aivi & surasshu are composing for the Cartoon Network show Steven Universe, created by the amazing Rebecca Sugar! We’ve been scoring music behind the scenes and we’re thrilled to share the first video that includes our music with everybody.
Rebecca Sugar’s work as a storyboard artist and songwriter on Adventure Time is fantastic, and we instantly fell in love with Steven Universe and its diverse characters. The music that we’ve been writing for the show draws inspiration from both classical and pop genres, synth and acoustic sounds, and of course, what the two of us are best at: videogame music!
The show premieres November 4th on Cartoon Network. It’s amazing and we hope you’ll enjoy it! ]]>
A project just went public that I was very proud to have been a small part of (I did some of the sound design on it): from Wayforward, Adventure Time: Explore The Dungeon Because I Don't Know! (yeah, that's a mouthful). Here's the trailer, in which you can see the game in action (I think some of my sound design can even be heard!), but more excitingly hear some of Ian Stocker's excellent music for the game.
The game is coming out for 360, PS3, Wii U, and 3DS, and I really think it'll be an excellent game regardless of my involvement with it, so definitely check it out if you have any of those devices. ]]>
This Youtube video has been up for a little while, but I thought I'd put it up anyway since it demonstrates some of the new sound design that I've been doing for Cryamore. Right now Cryamore is my main sound design project, and it's a super fun project to do, since everybody wants the game to be super reminiscent of earlier RPGs. This means designing in an iconic, non-"realistic" style, and I always love doing that. Of course some of the sounds haven't been implemented yet (for example when drilling, the "rock destroy" sounds aren't in yet), but the menu stuff is there and I think it's coming together quite nicely.
You can also hear an (early early) beta of a new song that Aivi Tran is making, too! ]]>
Please check out the rest of the soundtrack and be sure to grab the game on the 3DS eShop (it's already out in North America, and coming June 27th in Europe). ]]>
He made his entry solo, but we decided we'd make a full release version of it, with me manning the audio side of things. We're well underway on this, and Paul has added several game modes and lots of extra stuff, to what I think is already a really fun, local co-op game.
Anyway, check out this trailer which includes my music, and grab the free post-compo build which has a couple of my songs. I have made more but those will have to wait for the release of the full game! I'm actually quite proud of this music, so I hope you dig it! ]]>
Sorry I haven't been updating lately, I'll write a big update post (or posts) soon! Meanwhile, here's some fabulous art of Bliss from Cryamore, by our fearless team leader Rob :) Cryamore is rolling along nicely! I'm having loads of fun sound designing for it, making it very sparkly. It's been one of the more satisfying sound design jobs I've had lately, since the aesthetic is sort of a modernized version of Japanese arcade/SNES-era style, in the audio too.
Keep an eye on the Cryamore tumblr for more updates! Check out the new menu interface, it looks super cool I think! ]]>
So after a week of teaser videos we finally released the album this Friday, and it's been a HUGE success so far! The album is currently sitting pretty at #4 on the Bandcamp front page. You can grab it from here: Aivi-surasshu Bandcamp
Be sure to check out the comic too, which you will get in the zip file when you get it from bandcamp, but you can also read it online: here!
It's been a trip making this thing with Aivi Tran and with Diana Jakobsson on the art, and I really think the result speaks for itself. I just want to thank both of them for their amazing work, plus Ubiktune for being our label. I hope everybody who grabs it enjoys it, and please spread the word far and wide. It's pay what you want with no minimum, so feel free to grab it! ]]>
Is everybody ready for the album release in two days? I don't know if I am, super excited and also nervous! But anyway, here's the second trailer, in which I'm revealed to be a crazy-cool obsidian robot... thing! It'll all be explained, soon...
The album will be released on Ubiktune, and there will be a listening party on Arecibo Radio, this Saturday 5PM PST. They created a Facebook event so if you want to participate, please join it! ]]>
We really wanted to go all out on the art, using a Belgian comic aesthetic to tell a story related to the music. So we brought in Diana Jakobsson and she's been knocking it out of the park! She's going to post various updates throughout the week with art, and we'll be posting one more trailer before the release of the album on Ubiktune, this Friday.
Also, please tune in to Noisechan on Arecibo Radio next Saturday for the listening party! Me and Aivi will both be there and it should be super fun! ]]>
This was a cool blitz project! I was asked by Junkboy from Mojang if I wanted to help them out with a super secret fourth game (there were three official teams, who each made a great game based off a singular theme). He proposed a virtual pinball game, and I absolutely love those things since way back when I played Epic Pinball (check out that crazy tracker music)! So of course I said yes!
While the result is a little rough (as could be expected from a game jam game, of course), it was super fun to work on, and hopefully we'll be polishing the thing up later, with final art and more balanced sounds, as well as more advanced game modes! For now, you can grab the whole pack from the Humble Bundle site for any price you see fit, with the money going to charity. At some point, the games should become available too, according to the post on mojang! ]]>